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Definition

Camber-- looking at the front of a car, imagine the top of the wheel tipped inward so the top is closer to the vehicle center than the bottom. This angle is called camber. If the top of the wheel is tipped inward, it is called negative camber. If the top of the wheel is tipped outward it is called positive camber. If the wheel is straight it is called zero camber. Maintaining zero camber provides the largest contact patch, however during cornering, the tires roll decreasing contact patch, and the suspension geometry changes which further reduces the contact patch. To counteract this, a car set up for maximum cornering grip usually has a small amount of negative camber from 3/4 of a degree for street/track setups to as much as 3 degrees for dedicated race cars. Too much camber reduces traction during braking (and accelerating for a FWD car).

Glossary of Terms

Below is a list of automotive and road racing terms. Click on any of the letters to go to the start of that section, click on the term to open a window with the definition.

Terms J - R

J K L M N O P Q R

J

terms coming soon

K

terms coming soon

L

loose (handling)

M

terms coming soon

N

terms coming soon

O

oversteer

P

psi and psig
push (handling)

Q

terms coming soon

R

reference points

Terms S - Z

S T U V W X Y Z

S

terms coming soon

T

tactile feedback
tight (handling)
trail braking
toe
turn-in point

U

understeer

V

terms coming soon

W

terms coming soon

X

terms coming soon

Y

terms coming soon

Z

terms coming soon

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